Social Thinking: Digital Tools & Games to Motivate Students in Developing Self-Regulation & Social Learning
Social Thinking: Digital Tools & Games to Motivate Students in Developing Self-Regulation & Social Learning
Students often find technology and games of all sorts to be motivating and fun. Our goal as interventionists is to use these engaging tools to foster their metacognitive awareness of group think. Sean Sweeney, returns to the Providers’ Conference to kick off Day 2 where you’ll discover specific digital tools to motivate and support your students/clients’ social learning of key concepts to enhance their perspective taking, working together in groups, and forming stronger social connections. In the second keynote, Allison King leads her team of expert practitioners in unpacking innovative best practices for selecting and implementing games to better support students’ quest to learn strategies toward accomplishing their self-identified goals.
To register, please click here: www.php.com/event/social-thinking-digital-tools-games-to-motivate-studen...
For additional informaiton, please email at: info@socialthinking.com